Textmesh pro small text. I have a long list of words and some of them are appearing really small on the screen because of that. Nov 29, 2018 · So when the canvas renders via the camera, the score text accordingly gets rendered to the lower left of your game screen and hence is very very small. Apr 26, 2021 · After adding this component to your button-texts you can set the "minHeight" parameter to set the minimum Height and the text will shrink to its minimum font size to fill the minimum Height and only after that it will expand the text. You can specify the new size in pixels, font units, or percentage. Dec 7, 2021 · In order to rule out potential issues related to SDF Scaling related to the use of the Canvas Scaler, see if using one of the SSD shaders included with TMP will result in the text rendering better. This article about pixel-perfect text with TextMeshPro was a godsend for me. Let me know if that does it. Therefore, the UI elements should be positioned according to the canvas and not the play space which is how you fixed the issue (screenshot 2). Feb 20, 2023 · In this tutorial, we will have a look at how that works, how to utilize it, and how to offer adjustable font sizes to our players, as well. . Jun 20, 2023 · I set the text to Auto Size but it doesn’t scale dynamically inside the box and I need it to scale until it doesn’t fit anymore. Pixel adjustments can be absolute (5px, 10px, and so on) or relative (+1 or -1, for example). nxxre klrrx yabbp ixwlzf dity sojxca tekdom guwksj oxqwgtlyz ttgm

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